﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LGE;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace TileMapEditor
{
    class StartScreen : GameScreen
    {


        public override void Update(GameTime gameTime)
        {
            GameScreenManager.ChangeScreen(new EditScreen());
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
        }
    }
}
